Block Out Level Deconstruction (1-100)
Full 100 Level Breakdown with Raw Data
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Turkish Studios 🇹🇷
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Solid Breakdown with REAL DATA!
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TL;DR:
If Color Block Jam is this Genre’s Candy Crush…
Block Out is going to become the Royal Match! 👑
And? Grand Games might be one of the most systematic studios in Türkiye 🇹🇷 right now when it comes to self-publishing 🧩 Puzzle Games.
When Block Out launched globally on Oct 31, 2025, Grand Games already had serious know-how in their hands...
According to AppMagic data, Magic Sort alone had already reached 22.6M downloads, making around $1.4M in IAP revenue since its first release.
And they were still actively operating Magic Sort’s liveops.
So no, this is not some random “Clone & Pray” situation… 😅
What Grand did was basically take the proven Color Block Jam formula and reinterpret it through their own level design philosophy.
And that’s where things get interesting.
The thing Grand does best is not just finding a strong core mechanic.
It’s combining that mechanic with a completely different long-term retention feeling!
Magic Sort was already one of the clearest examples of this. Compared to most water sort games in the market, Grand pushed much heavier IAP behavior through pacing, challenge pressure, and level flow.
Now we’re seeing a very similar thing with Block Out.
The simplest way to explain it is this:
Block Out is basically Royal Match-fied Color Block Jam.
Before getting into the key differences between CBJ & Block Out
FULL Deconstruction of Block Out’s first 100 levels below 👇🏻
Stay Tuned for Car Sort (🇹🇷 Rollic) NEXT! ⚡️






